If you don’t risk, you won’t rosk

That Conquer Club could be one of the greatest achievements in matter of Risk online cloning; for it’s free, for example. Then, because of the hysterical mood of its game-chat sessions (eminently vs your partner in team matches, of course), which will be kept in the game’s archives as long as the long winding logs of any of your moves or attacks or swearings against an oddy nickname who’s not logging in since wednesday night. Games often last longer than a week. A gamer’s turn has a 24 hour limit.

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